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Denis Zuev
Denis Zuev

Tiny Room Stories: Town Mystery PC [BEST]



You are a private detective. After receiving a letter from your father, asking for help, you go to the small town of Redcliff. The city is completely empty. Where have all the inhabitants gone? What happened to your father? This is what you have to find out. Explore the city, find clues, solve puzzles, open locks to advance your investigation. The game is a mixture of escape the room and classic quests.




Tiny Room Stories: Town Mystery PC



In Tiny Room Stories, the puzzles you need to solve come with a little square of land or like a tiny room. These lands can be in the form of catacombs and residential places. To accurately find the needed elements in each room, you can freely modify its appearance by zooming it in or out, depending on your preference. You can also change the angle to see and determine what you need effectively.


In this unique point and click style escape room game, the player finds themselves traveling through a remote town to unlock the puzzles within each new room and building. Tiny Room Stories is unique within its genre as although the main character has the freedom to roam throughout the town in search of his father, each room/building holds its own secrets that must be solved in order to move on.


The suspense of entering each new room and the eerie ghost town as a whole, all add to the feeling of being trapped in a mystery. While one could view each room as a level to escape from, another interpretation could be that the entirety of the town and its secrets is the true concealment that the player must escape from.


You play as a private detective summoned by an urgent letter from your dad to the town of Redcliff. When you arrive, the streets are empty and the house you were told to go to abandoned. Obviously, you investigate, which in Tiny Room Stories involves tapping to look closer/interact with objects, and swiping to rotate the room/environment. Swiping to change your viewpoint is a surprisingly joyful experience, and contributes to both the atmosphere and gameplay. (This becomes obvious in a late game section that inexplicably and disappointingly uses the standard point-and-click side scrolling where both the visuals and puzzles feel stale and flat.) The controls are simple, and the brief Prologue tutorial is more than enough to master them. 041b061a72


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